﻿using UnityEngine;
using System.Collections;

public class NetEvent 
{
    public static int HEART_BEAT = 17000;

    public static int REGISTER_ACCOUNT = 18002;

    public static int LOGIN_COMPLETE =  18004;

    public static int SET_PLAYER_INFO = 18006;

    /* public static string GET_ROOM_INFO = 19002;

     public static string JOIN_TABLE = 19004;

     public static string PREPARE_PLAY = 19006;

     public static string QUIT_PLAY_S2C = 19008;

     public static string ASSIGN_POKER_CARDS = 20002;

     public static string PLAY_POKER_CARDS = 20004;

     public static string PASS_POKER_CARDS_S2C = 20006;*/
}
